Now a lot of people don't feel as they can do much with the beam gun, but let me tell you why it needs fixing. Assume that we have a guy that can actually aim and track pretty well. The Beam Gun isn't OP on its own, track someones head perfect and sure they will drop pretty fast but no faster than with other powerful guns. The problem arises when you combine the Beam Gun with another gun, say the tazer shotgun, rail sniper, cryo sniper. You just take one easy shot, instantly switch to the beam gun and finish them off in a heartbeat. They don't have any time to react after the initial hit. Sure enough, good players won't be "out of position" so to speak to get nailed by this combo as easily as new ones, but when they do it's really just an unfair nearly instagib choice. Shoot once with the tazer shotgun, they can barely move and easy to just point and hold until dead. Once with rail sniper from any position a quick flick and then a really quick finish with Beam Gun. Cryo sniper, quick and easy finish. If the beam gun had a slight (charge?) delay upon switching to it this problem would be solved. Effect: People would have to instead shoot first with the beam gun and then finish off with a more powerful gun which not only gives the victim noticeably more time to react to a bad situation, it also requires more precision in aim and timing of the switch based on health left on the enemy on the part of the shooter. Plus, a sniper/shotgun finish-off is more flashy. Thoughts?