Gamemode 1: Domination/CTF crossover. Five nodes exist on a map, and a flag. Teams can capture nodes by standing within a designated radius of the node, and capturing it by standing for a certain amount of time within that radius. more teammates means quicker capture. In a normal DOM style gamemode, each node will give points for to the team whos captured it constantly until the node is won over by the other team, or the game ends. This is where the CTF portion comes in, and a form of nomadic shielding. A team can only gain points for the node's they've captured IF someone on said team possesses the flag. Nodes will lose team designations overtime if left unattended. Game ends when a certain score is reached, and team must win by a certain number of points. Essentially like this: Gamemode 2: Trojan Horse/Siege (This gamemode is very similar to Payload in TF2 or Siege in blacklight retribution) The core objective of the gamemode is to deliver a Titan (Randomly selected from all available titans in the game, if possible, or a unique titan) through a path to the other side of the map in an allotted amount of time. The titan cannot die, but it can be brought down temporarily by the opposing team. (Team 1 is escort, team 2 is defense) the titan will stay down for around 30 seconds, and each checkpoint must be reached in two minutes. If a checkpoint is reached before the two minutes are up, then two more minutes are added to whatever time remains.