1. I'd suggest more height difference in maps. During TDM I generally only experienced playing on 1 floor, trying to evade annoying ledges. You can lift jump in this game, use it. It's somewhat better in Titan mode, but I also experience the same. Levels don't feel natural. It's like everything is placed randomly like a tetris game. HAWKENs maps are a great example, also tried this game today and their maps are incredibly well made to get the feeling you are free in a map like Unreal Tournament, even with giant mechs. It should be the same with Minimum, even more so. __________ 2. Also the blocking volumes could be better. Constantly being stuck on little things is annoying. __________ 3. Swords are too strong. I shoot a player in his back with my mini launcher multiple times and he doesn't die. He turns around, dashes toward me and I die, even when I keep shooting the ground infront of him to do AoE damage, he still kills me. Swords are overpowered or the other guns are under powered, take your pick. __________ 4. Turrets are useless. They just sit there and die. __________ 5. Maybe mid air body hits with rockets should do bonus damage to get the gratification as when you land a mid air rocket hit in Unreal Tournament. Big, maxed items should give the unstoppable feeling if you kill someone. I barely have it with ranged weapons, only with melee. Maybe I'm wrong with all of this, only been playing today. I'm very hopeful for this game, but it definitely needs tweaks or you can just call this a hack & slash game.