Time for a fix build! This release doesn’t have any significant new features but it does fix a number of small bugs and annoyances we found in the bigger content update we made on Tuesday. This is part of our plan going forward – we’ll release smaller builds more or less weekly that will include fixes, balance changes and sometimes small new features. Every few weeks we will release one of our larger, pre-announced updates that will include more content and bigger feature and changes. FIXES: Rebuilt lighting for the Titan Factory map to fix some ugly smeared shadows (and to remove that silly warning in the upper right of the screen). Fixed a bug where the Tactical and Major Tom armors were reducing damage vs. specific weapon classes by significantly more than intended. Fixed a bug with device crafting that showed unlock options in the armory. Added missing UI elements for device crafting that show when the player has a schematic (this is the same way weapons work). Fixed more instances of the bug where players attempt to craft armor and he crafting screen disappears but no armor is crafted. Sniper rifle sound FX now attenuate correctly. Fixed FOV and flame trails for Speedy Shotgun – they now slowly increase as the weapon levels up as was originally intended. Fixed a minor calculation error regarding game completion percentage. CHANGES: Reduced the damage for levels 3-5 of the plasma launcher. Reduced the bonus speed granted by the Speedy Shotgun at level 2, 3, 4 and 5. Tactical armor now gives a damage bonus while crouched.