I'll start by saying I really like Minimum. I've only played 8 hours or so, but I've had a ton of fun so far. There's a lot of potential to this game and I hope it'll continue to grow for a long long time. However, I feel the currency system is currently quite convoluted and very unneccessarely so. First off al, I don't see the point of having 3 different kinds of currencies. There seems no merit to having matches reward you with different amounts of cubes, pyramids and octahedrons when you could just use one of the three as a basic currency for everything. Add to this a forth cubical currency needed to "unlock" stuff, which you only gain by levelling, and is a prerequisite in order to "craft" stuff using the other 3 currencies, and the title Minimum would appear like some sadistic joke. For example, at the moment of writing I had levelled and gained an "red cube". This I used to unlock a weapon only to realise I had an overabundance of regular cubes, but a shortage of pyramids and octahedrons to actually craft the weapon I just unlocked. Maybe if I checked the crafting requirements to note down how many of each currency I needed to craft the weapon before I spent my "red cube" to unlock it, I could have spared myself the disappointment. But who would bother with doing that all the time. Then you also have the blueprints, which you can unlock as if you can unlock weapons (but by using regular cubes), only it's not in the crafting menu, but in a tab in the loadout menu instead. In short, it's an ugly overly complicated design. I feel like the whole currency and crafting method could do with some simplifying. So I'd propose to dump the "unlock" requirements and reduce everything to just one currency. Just keep it simple. You gain x amount of cubes by playing matches (and/or levelling) and you can use that single currency to craft things you'd want to use or to gain blueprints. Implement thesame system for crafting your armor during matches. One currency only! Then segregate the loadout customisation completely from the crafting, so put the action of gaining new blueprints with the rest in the crafting menu. And add the ability to select certain armor blueprints to be quickcraftables for each different loadout. I know it's probably a low prioriy issue, but I find the current system remarkably off-putting nonetheless, and I hope it's up for reconsideration.