Weapon Idea

Discussion in 'Suggestions' started by methman28, Aug 1, 2014.

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Would this be a weapon you want to see in the game?

  1. Yes

    12.5%
  2. No

    25.0%
  3. I love Grabe

    62.5%
Multiple votes are allowed.
  1. methman28

    methman28 New Member

    Imagine a weapon in which you could aim near an enemy and call down an airstrike as a skillshot to deal damage. Maybe this is a device that you can aim as a larger AOE than napalm that does devestating damage on a longer cool down, or be it a unique weapon for skilled players to show off with, rather than your traditional rifle or launcher. The weapon might follow the "lore" of this game as there is a space station map, perhaps sending down a helping hand.

    I will use an image from Smite to help illustrate the idea of aiming it as a highlightable AOE target:
    [​IMG]

    Q: What happens if you aim under a ceiling?
    A: The gods of balance redirect the beam at an angle to wreck your opponent under cover.
     
  2. Sonitorum

    Sonitorum New Member

    I'm not in favor of "ultimate"-like abilities in the game. I thought kills were scored by aiming at your enemies and gunning them down.
     
    Last edited by a moderator: Aug 1, 2014
  3. LebronJames

    LebronJames Active Member

    − Quote
     
    2 people like this.
  4. Adastern

    Adastern New Member

    It might be a good idea for a device. Or possibly make it a weapon with a long cooldown (like how level 5 katana has a cooldown), in that way limiting it by limiting general ability to fight when you have it. I don't think the concept is inherently overpowered.

    For serious though why shouldn't powerful, high cooldown weapons or abilities exist? I'm not saying let one shots exist, but there's plenty of interesting and unique things you can do and you shouldn't completely discount "'ultimate'-like" things.
     
  5. Sonitorum

    Sonitorum New Member

    Perhaps ultimate-like abilities CAN work depending on how they're implemented and what "ultimates" are designed. I agree that one-hits shouldn't exist, though, especially cheap AoE fire-n-forget one-hits that already exist in the form of Frag Grenades.

    As far as I know, HH stated that they planned to add active skills to the game, activated through the Chestplate that you crafted. Interesting things can happen with those.
     
    Last edited by a moderator: Aug 2, 2014
  6. Awpteamoose

    Awpteamoose New Member

    Ultimates exist in other games to break stalemates. I've not witnessed stalemates myself, but it does seem like the game can potentially become stalematey so I don't see why not have some powerful ultimate-like devices or alt-fire abilities.
     
  7. methman28

    methman28 New Member

    its not an ultimate
     
  8. Leibarg

    Leibarg New Member

    I like the weapon idea. cept I think it could be something used on titans. and instead of a weapon it could be a device. or structure. it would cost hella BlocK$ though.
     
    2 people like this.
  9. Sonitorum

    Sonitorum New Member

    If by stalemates you mean that an enemy or two has fully leveled up weapons, then in my experience, Device usage has already been sufficient in breaking stalemates; grenades for more direct approaches, and turrets for distractions and constant assistance. Just soften up the enemy with any of these and you take care of the rest.
     
  10. Adastern

    Adastern New Member

    And so you're against the idea of adding another device/weapon with that same capability? Just because a solution exists to a particular problem, doesn't mean another solution doesn't need to be added. There's already guns that shoot the bad guys and kill them, why the hell should they even bother adding new guns?
     
  11. Sonitorum

    Sonitorum New Member

    They can keep adding all the Devices they want for stalemate-breaking. It's just that the idea of a massive airstrike seems counter-productive to a game that boasts itself to have arena shooter style combat, that and the whole procedure of its usage already seems very similar to that of just tossing a Frag Grenade, only on a more massive scale that could prove to be a turn-off for those who get the game for the Quake/UT-like qualities of it.

    A more one-of-a-kind, less "cheap" Device addition to Minimum could be something like the Translocator from the UT series, a sort of "Teleport Ball". It would be throwable just like any other Device, except you'd be able to control both how fast you throw it and when the Device activates via your Device key/button. Upon activation, you'd instantly teleport to the location of the Device and immediately be able to use your weapons to get the jump on your foes from a better vantage point. Cooldown could be around 40-60 seconds to reduce spammability.

    It would certainly appear less cheap than yet another AoE explosive damage tool as, despite the sudden positional advantage, it would still require direct damage output from the user's own weapons. It would also "feel" counterable since the Device can be seen flying through mid-air and won't deal any direct damage, just as the grenades and turrets already feel counterable by just dodging/avoiding them. These circumstances would incite the user to come up with more creative and more "skillful" uses for it to make sure he gets the best out of it and makes the hefty delay worth it.
     
  12. Goldenspacebiker

    Goldenspacebiker New Member

    I agree with Sonitorum, an airstrike or a device similar to it does not seem like it would be worth adding. I do like the teleport ball idea, as it would appear to be an added strategic measure in the game.
    (I've never played the UT series, so I don't know how it works in that game) My thinking on the ball would be that it cannot attack, and travels in a straight line, regardless of gravity. It can be shot, or destroyed. If the ball were to run into something, (dependent on what it hit) it would either stay in place, then roam a small ways from where it hit or stop and turn. I'd imagine this working on canyon very nicely. Now back on the subject of the airstrike, it seems quite OP to be honest. Especially if it can go under structures or be used in enclosed maps like Titan Factory. As sonitorum said above, yes its a massive AOE and an immediate advantage, but its also just another giant explosive that's going to eventually just piss everyone off. Especially if it has a massive payload, and more than one member on the enemy team has it. Even if it has a gargantuan cool down, it still (by the nature of such weapons) will have a massive explosive output, and depending on how large the AOE is and where you're positioned, can be very hard to avoid. This isn't COD after all, this is minimum. And thus far the direction its headed in seems like a good one, and while one weapon may not change that; it may not be a good place to start.
     
  13. methman28

    methman28 New Member

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