Like many things, weapons behave a little differently in Minimum. In addition to their core set of features and stats, every weapon has the ability to level up over the course of a given life.
Every time a player is killed they drop a power-up that can be collected. Each power-up grants you energy toward leveling up your weapon, and the more powerful a player is the more energy the power-ups they drop contain! Collecting power-ups will level up your weapon in 5 stages, each more powerful and effective than the last. Some weapons gain new fire patterns or capabilities when leveling up, while others gain big bonuses to core stats like damage or fire rate. All of them look increasingly menacing and every weapon is a force to be feared at level 5!
Be careful though: being killed resets the power level of all your weapons to level 1! A level 5 weapon in your hands is both a ticket to combat success and a major liability to be protected.
Weapons can be created by acquiring schematics and then using blocks and polyhedrons to craft them. Every weapon has a unique set of strengths and weaknesses